Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationUtility.GetObjectReferenceCurveBindings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function GetObjectReferenceCurveBindings(clip: AnimationClip): EditorCurveBinding[];
public static EditorCurveBinding[] GetObjectReferenceCurveBindings(AnimationClip clip);

Parameters

Description

Returns all the object reference curve bindings currently stored in the clip.

Answers the question: "Which object reference properties are animated by the clip?".

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method returns only the object reference bindings. See AnimationUtility.GetObjectReferenceCurveBindings for float curves.

no example available in JavaScript
using UnityEditor;
using UnityEngine;

// Editor window for listing all object reference curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

[MenuItem ("Window/Clip Info")] static void Init () { GetWindow (typeof (ClipInfo)); }

public void OnGUI() { clip = EditorGUILayout.ObjectField ("Clip", clip, typeof (AnimationClip), false) as AnimationClip;

EditorGUILayout.LabelField ("Object reference curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetObjectReferenceCurveBindings (clip)) { ObjectReferenceKeyframe[] keyframes = AnimationUtility.GetObjectReferenceCurve (clip, binding); EditorGUILayout.LabelField (binding.path + "/" + binding.propertyName + ", Keys: " + keyframes.Length); } } } }