Legacy Documentation: Version 5.1
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WindZoneMode.Directional

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Description

Wind zone only has an effect inside the radius, and has a falloff from the center towards the edge.

// Creates a Directional Wind Zone that blows wind up.

function Start() { var wind : WindZone = gameObject.AddComponent.<WindZone>(); wind.mode = WindZoneMode.Directional; transform.rotation = Quaternion.LookRotation(Vector3.up); }