Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.OnPointerUp

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnPointerUp(eventData: EventSystems.PointerEventData): void;
public void OnPointerUp(EventSystems.PointerEventData eventData);

Parameters

eventData The EventData usually sent by the EventSystem.

Description

Evaluate eventData and transition to appropriate state.

New state will be based upon current hover state.

#pragma strict
// Required when using Event data.
//Do this when the mouse click on this selectable UI object is released.
public function OnPointerUp(eventData) {
	Debug.Log("The mouse click was released");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerUpHandler// required interface when using the OnPointerUp method. { //Do this when the mouse click on this selectable UI object is released. public void OnPointerUp (PointerEventData eventData) { Debug.Log ("The mouse click was released"); } }