Legacy Documentation: Version 5.1
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GameCenterPlatform.ShowDefaultAchievementCompletionBanner

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public static function ShowDefaultAchievementCompletionBanner(value: bool): void;
public static void ShowDefaultAchievementCompletionBanner(bool value);

Parameters

Description

Show the default iOS banner when achievements are completed.

This only works on iOS 5.0+ and does nothing on older versions. Javascript code example:

#pragma strict
public class DoAchievement extends MonoBehaviour {
	function Start() {
		GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
		Social.localUser.Authenticate(function(success) {
			if (success)
				ReportAchievement();
			else
				Debug.Log("Failed to authenticate");
		}
		);
	}
	function ReportAchievement() {
		Social.ReportProgress("Achievement01", 100, function(result) {
			Debug.Log(result ? "Reported achievement" : "Failed to report achievement");
		}
		);
	}
}
using UnityEngine;
using UnityEngine.SocialPlatforms.GameCenter;
		
public class DoAchievement : MonoBehaviour {
	void Start () {
		GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);
		Social.localUser.Authenticate( success => {
			if (success)
				ReportAchievement();
			else
				Debug.Log ("Failed to authenticate");
		});
	}
			
	void ReportAchievement() {
		Social.ReportProgress( "Achievement01", 100, (result) => {
			Debug.Log ( result ? "Reported achievement" : "Failed to report achievement");
		});

} }