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Resources.Load

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public static function Load(path: string): Object;
public static Object Load(string path);
public static function Load(path: string, systemTypeInstance: Type): Object;
public static Object Load(string path, Type systemTypeInstance);

Parameters

path Pathname of the target folder.
systemTypeInstance Type filter for objects returned.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

// Assigns a texture named "Assets/Resources/glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent.<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); Renderer rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
// Instantiates a prefab named "enemy" located in any Resources
// folder in your project's Assets folder.

function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
using UnityEngine;

using System.Collections;



public class ExampleClass : MonoBehaviour {

void Start() {

// Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject;

}

}

public static function Load(path: string): T;
public static T Load(string path);

Parameters

path Pathname of the target folder.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.