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RaycastHit.point

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public var point: Vector3;
public Vector3 point;

Description

The impact point in world space where the ray hit the collider.

	// Apply a force to a rigidbody in the scene at the point
	// where it is clicked.
	
	// The force with which the target is "poked" when hit.
	var pokeForce: float;
	
	function Update () {
		if (Input.GetMouseButtonDown(0)) {
			var hit: RaycastHit;
			var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			
			if (Physics.Raycast(ray, hit)) {
				if (hit.rigidbody != null)
					hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point);
			}
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float pokeForce; void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.rigidbody != null) hit.rigidbody.AddForceAtPosition(ray.direction * pokeForce, hit.point); } } }