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public static function
Linecast(
start:
Vector3,
end:
Vector3,
layerMask: int = DefaultRaycastLayers):
bool;
public static bool
Linecast(
Vector3 start,
Vector3 end,
int
layerMask = DefaultRaycastLayers);
Description
Returns true if there is any collider intersecting the line between start
and end
.
var target : Transform;
function Update () {
if (!Physics.Linecast (transform.position, target.position)) {
//ProcessData.AndDoSomeCalculations();
}
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public Transform target;
void Update() {
if (!Physics.Linecast(transform.position, target.position)) {
}
}
}
Layer mask is used to selectively ignore colliders when casting a ray.
public static function
Linecast(
start:
Vector3,
end:
Vector3,
out
hitInfo:
RaycastHit,
layerMask: int = DefaultRaycastLayers):
bool;
Description
Returns true if there is any collider intersecting the line between start
and end
.
If true is returned, hitInfo
will contain more information about where the collider was hit (See Also: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.