Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Profiler.GetMonoUsedSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function GetMonoUsedSize(): uint;
public static uint GetMonoUsedSize();

Description

Returns the used size from mono.

This is the amount of allocated memory for non collected objects in Mono memory always call GC.Collect before this call, as non referenced objects will still take up space untill they are collected. If not Collecting, this will display an ever growing number untill Collect is called elsewhere.

	function Update() {
		#if ENABLE_PROFILER
			System.GC.Collect();
			Debug.Log("Mono used size" + Profiler.GetMonoUsedSize() + "Bytes");
		#endif
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { }