Should particles be automatically emitted each frame?
function Start() { var emitter = GetComponent.<ParticleEmitter>(); // Emit particles for 3 seconds... emitter.emit = true; yield WaitForSeconds(3); // ...then stop. emitter.emit = false; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { IEnumerator Start() { ParticleEmitter emitter = GetComponent<ParticleEmitter>(); emitter.emit = true; yield return new WaitForSeconds(3); emitter.emit = false; } }