Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkManager.OnMatchCreate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnMatchCreate(matchInfo: Networking.Match.CreateMatchResponse): void;
public void OnMatchCreate(Networking.Match.CreateMatchResponse matchInfo);

Parameters

matchInfo Info about the match that has been created.

Description

This is invoked when a match has been created.

The default implementation of this starts a host for the match:

no example available in JavaScript
public virtual void OnMatchCreate(CreateMatchResponse matchInfo)
{
	if (matchInfo.success)
	{
		UMatch.matchSingleton = new MatchInfo(matchInfo);
		StartHost();
	}
}