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Network.peerType

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public static var peerType: NetworkPeerType;
public static NetworkPeerType peerType;

Description

The status of the peer type, i.e. if it is disconnected, connecting, server or client.

	function OnGUI() {
		if (Network.peerType == NetworkPeerType.Disconnected)
			GUILayout.Label("Not Connected");
		else if (Network.peerType == NetworkPeerType.Connecting)
			GUILayout.Label("Connecting");
		else
			GUILayout.Label("Network started");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.peerType == NetworkPeerType.Disconnected) GUILayout.Label("Not Connected"); else if (Network.peerType == NetworkPeerType.Connecting) GUILayout.Label("Connecting"); else GUILayout.Label("Network started"); } }