Legacy Documentation: Version 5.1
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NavMesh.FindClosestEdge

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public static function FindClosestEdge(sourcePosition: Vector3, out hit: NavMeshHit, areaMask: int): bool;

Parameters

sourcePosition The origin of the distance query.
hit Holds the properties of the resulting location.
areaMask A bitfield mask specifying which NavMesh areas can be passed when finding the nearest edge.

Returns

bool True if a nearest edge is found.

Description

Locate the closest NavMesh edge from a point on the NavMesh.

The returned NavMeshHit object contains the position and details of the nearest point on the nearest edge of the navmesh. This can be used to query how much extra space there is around the agent.

#pragma strict
// MeasureSpaceAround.cs
public class MeasureSpace extends MonoBehaviour {
	function DrawCircle(center: Vector3, radius: float, color: Color) {
		var prevPos: Vector3 = center + new Vector3(radius, 0, 0);
		for (var i: int = 0; i < 30; i++) {
			var angle: float = float(i + 1) / 30.0f * Mathf.PI * 2.0f;
			var newPos: Vector3 = center + new Vector3(Mathf.Cos(angle) * radius, 0, Mathf.Sin(angle) * radius);
			Debug.DrawLine(prevPos, newPos, color);
			prevPos = newPos;
		}
	}
	function Update() {
		var hit: NavMeshHit;
		if (NavMesh.FindClosestEdge(transform.position, hit, NavMesh.AllAreas)) {
			DrawCircle(transform.position, hit.distance, Color.red);
			Debug.DrawRay(hit.position, Vector3.up, Color.red);
		}
	}
}