Legacy Documentation: Version 5.1
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Material.EnableKeyword

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public function EnableKeyword(keyword: string): void;

Parameters

Description

Set a shader keyword that is enabled by this material.

Shaders can be internally compiled into multiple variants, and then the matching one is picked based on material keywords (EnableKeyword and DisableKeyword), or globally set shader keywords (Shader.EnableKeyword and Shader.DisableKeyword).

See Also: DisableKeyword, shaderKeywords, multiple shader program variants.