Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

HumanTrait.MuscleFromBone

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function MuscleFromBone(i: int, dofIndex: int): int;
public static int MuscleFromBone(int i, int dofIndex);

Parameters

i Bone index.
dofIndex Number representing a "degree of freedom": 0 for X-Axis, 1 for Y-Axis, 2 for Z-Axis.

Description

Obtain the muscle index for a particular bone index and "degree of freedom".

The indexing order of the bones is the same as that of the BoneName array.

See Also: BoneName, BoneCount, MuscleName, MuscleCount.