rotation | Orientation of the handle. |
position | Center of the handle in 3D space. |
size | The size of the handle. Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
Make an unconstrained rotation handle.
The handle can rotate freely on all axes.
FreeRotate handle seen in the Scene View.
// Create a simple rotate handle (half scale) on the // target object that lets you freely rotate // the Object Without having to select the "Rotate" button @CustomEditor (FreeRotate) class FreeRotateHandleJS extends Editor { function OnSceneGUI () { target.rot = Handles.FreeRotateHandle(target.rot, target.transform.position, 0.5); if (GUI.changed) EditorUtility.SetDirty (target); } }
And the script attached to this Handle:
@script ExecuteInEditMode() var rot : Quaternion = Quaternion.identity; function Update () { transform.rotation = rot; }