Calculates and returns a list of all assets the assets listed in roots
depend on.
Editor window that shows the next example.
//Select the dependencies of the found GameObject
class EditorGUIObjectField extends EditorWindow {
var obj : GameObject = null;
@MenuItem("Examples/Select Dependencies") static function Init() { var window = GetWindow(EditorGUIObjectField); window.position = Rect(0, 0, 250, 80); window.Show(); }
function OnInspectorUpdate() { Repaint(); }
function OnGUI() { obj = EditorGUI.ObjectField(Rect(3,3,position.width - 6, 20), "Find Dependency", obj, GameObject);
if(obj) { if(GUI.Button(Rect(3,25,position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies([obj]); } else { EditorGUI.LabelField(Rect(3,25,position.width - 6,20), "Missing:", "Select an object first"); } } }