h | The hue of the color - in the range 0 to 1. |
s | The saturation of the color. |
v | The value of the color. |
Color The RGB color calculated from the HSV values passed into the function. The alpha value of the color will be 1.
Convert a set of HSV values to an RGB Color.
All values are in the range 0 - 1.
See Also: RGBToHSV.
// Simple script that shows the color info on // RGB (Red Green Blue) values and // HSV (Hue Saturation Value) values.
class RGBHSVInfo extends Editor{ @MenuItem("Examples/Color Info") static function CheckColor() { var h : float = 0; var s : float = 0; var v : float = 0; var objColor : Color = Color.white; var obj = Selection.activeGameObject; var rend = obj.GetComponent.<Renderer>(); if(!rend.material) { Debug.LogError("Selected Object doesnt have a material."); return; } objColor = rend.sharedMaterial.color; EditorGUIUtility.RGBToHSV(objColor,h,s,v); objColor = EditorGUIUtility.HSVToRGB(h,s,v); Debug.Log("RGB: " + objColor.r + "," + objColor.g + "," + objColor.b); Debug.Log("HSV: " + h + "," + s + "," + v); } @MenuItem("Examples/Color Info", true) static function ValidateCheckColor() { return Selection.activeGameObject != null; } }