Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUILayout.ColorField

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function ColorField(value: Color, params options: GUILayoutOption[]): Color;
public static Color ColorField(Color value, params GUILayoutOption[] options);
public static function ColorField(label: string, value: Color, params options: GUILayoutOption[]): Color;
public static Color ColorField(string label, Color value, params GUILayoutOption[] options);
public static function ColorField(label: GUIContent, value: Color, params options: GUILayoutOption[]): Color;
public static Color ColorField(GUIContent label, Color value, params GUILayoutOption[] options);

Parameters

label Optional label to display in front of the field.
value The color to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Color The color selected by the user.

Description

Make a field for selecting a Color.


Change the color of the selected GameObjects.

// Change the color of the selected GameObjects.
class MassiveColorChange extends EditorWindow {
	
	var matColor : Color = Color.white;
	
	@MenuItem("Examples/Mass Color Change")
	static function Init() {
		var window = GetWindow(MassiveColorChange);
		window.Show();
	}
	
	
	function OnGUI() {
		matColor = EditorGUILayout.ColorField("New Color", matColor);
		
		if(GUILayout.Button("Change!"))
			ChangeColors();
	}
	
	
	function ChangeColors() {
		if(Selection.activeGameObject)
			for(var t: GameObject in Selection.gameObjects) {
				var rend = t.GetComponent.<Renderer>();
				
				if(rend != null)
					rend.sharedMaterial.color = matColor;
			}
	}
}