Legacy Documentation: Version 5.1
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EditorGUILayout.ColorField

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public static function ColorField(value: Color, params options: GUILayoutOption[]): Color;
public static function ColorField(label: string, value: Color, params options: GUILayoutOption[]): Color;
public static function ColorField(label: GUIContent, value: Color, params options: GUILayoutOption[]): Color;

Parameters

label Optional label to display in front of the field.
value The color to edit.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

Color The color selected by the user.

Description

Make a field for selecting a Color.


Change the color of the selected GameObjects.

// Change the color of the selected GameObjects.
class MassiveColorChange extends EditorWindow {
	
	var matColor : Color = Color.white;
	
	@MenuItem("Examples/Mass Color Change")
	static function Init() {
		var window = GetWindow(MassiveColorChange);
		window.Show();
	}
	
	
	function OnGUI() {
		matColor = EditorGUILayout.ColorField("New Color", matColor);
		
		if(GUILayout.Button("Change!"))
			ChangeColors();
	}
	
	
	function ChangeColors() {
		if(Selection.activeGameObject)
			for(var t: GameObject in Selection.gameObjects) {
				var rend = t.GetComponent.<Renderer>();
				
				if(rend != null)
					rend.sharedMaterial.color = matColor;
			}
	}
}