label | Optional label to display in front of the field. |
value | The color to edit. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Color The color selected by the user.
Make a field for selecting a Color.
Change the color of the selected GameObjects.
// Change the color of the selected GameObjects. class MassiveColorChange extends EditorWindow { var matColor : Color = Color.white; @MenuItem("Examples/Mass Color Change") static function Init() { var window = GetWindow(MassiveColorChange); window.Show(); } function OnGUI() { matColor = EditorGUILayout.ColorField("New Color", matColor); if(GUILayout.Button("Change!")) ChangeColors(); } function ChangeColors() { if(Selection.activeGameObject) for(var t: GameObject in Selection.gameObjects) { var rend = t.GetComponent.<Renderer>(); if(rend != null) rend.sharedMaterial.color = matColor; } } }