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Camera.onPreRender

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public static var onPreRender: Camera.CameraCallback;
public static Camera.CameraCallback onPreRender;

Description

Event that is fired before any camera starts rendering.

#pragma strict
// callback to be called before any camera starts rendering
public function MyPreRender(cam: Camera) {
	Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name);
}
public function OnEnable() {
	// register the callback when enabling object
	Camera.onPreRender += MyPreRender;
}
public function OnDisable() {
	// remove the callback when disabling object
	Camera.onPreRender -= MyPreRender;
}
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // callback to be called before any camera starts rendering
    public void MyPreRender(Camera cam)
    {
        Debug.Log("PreRender " + gameObject.name + " from camera " + cam.gameObject.name);
    }
    public void OnEnable()
    {
        // register the callback when enabling object
        Camera.onPreRender += MyPreRender;
    }
    public void OnDisable()
    {
        // remove the callback when disabling object
        Camera.onPreRender -= MyPreRender;
    }
}