Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.CleanCache

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function CleanCache(): bool;
public static bool CleanCache();

Returns

bool True when cache cleaning succeeded, false if cache was in use.

Description

Delete all AssetBundle content that has been cached by the current application.

This function is not available to WebPlayer applications that use the shared cache.

if (GUILayout.Button("Uninstall Game"))
	Caching.CleanCache ();