Legacy Documentation: Version 5.1
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AnimationUtility.GetCurveBindings

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public static function GetCurveBindings(clip: AnimationClip): EditorCurveBinding[];
public static EditorCurveBinding[] GetCurveBindings(AnimationClip clip);

Parameters

Description

Returns all the float curve bindings currently stored in the clip.

Answers the question: "Which float properties are animated by the clip?".

Unity has two types of animation: Float and object reference. Float curve is a classic curve that animates float property over time. Object reference "curve" is a construct that animates object reference property over time.

This method returns only the float curve bindings. See AnimationUtility.GetObjectReferenceCurveBindings for object reference curves.

no example available in JavaScript
using UnityEditor;
using UnityEngine;

// Editor window for listing all float curves in an animation clip public class ClipInfo : EditorWindow { private AnimationClip clip;

[MenuItem ("Window/Clip Info")] static void Init () { GetWindow (typeof (ClipInfo)); }

public void OnGUI() { clip = EditorGUILayout.ObjectField ("Clip", clip, typeof (AnimationClip), false) as AnimationClip;

EditorGUILayout.LabelField ("Curves:"); if (clip != null) { foreach (var binding in AnimationUtility.GetCurveBindings (clip)) { AnimationCurve curve = AnimationUtility.GetEditorCurve (clip, binding); EditorGUILayout.LabelField (binding.path + "/" + binding.propertyName + ", Keys: " + curve.keys.Length); } } } }