Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selectable.OnPointerEnter

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function OnPointerEnter(eventData: EventSystems.PointerEventData): void;
public void OnPointerEnter(EventSystems.PointerEventData eventData);

Parameters

eventDataThe EventData usually sent by the EventSystem.

Description

Evaluate current state and transition to appropriate state.

New state could be pressed or hover depending on pressed state.

#pragma strict
// Required when using Event data.
//Do this when the cursor enters the rect area of this selectable UI object.
public function OnPointerEnter(eventData) {
	Debug.Log("The cursor entered the selectable UI element.");
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;// Required when using Event data.

public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method. { //Do this when the cursor enters the rect area of this selectable UI object. public void OnPointerEnter (PointerEventData eventData) { Debug.Log ("The cursor entered the selectable UI element."); } }