Reset all the achievements for the local user.
Only affects the currently running game. Javascript code example:
#pragma strict
public class Reset {
function Start() {
GameCenterPlatform.ResetAllAchievements(function(resetResult) {
Debug.Log((resetResult) ? "Reset done." : "Reset failed.");
}
);
}
}
using UnityEngine; using UnityEngine.SocialPlatforms.GameCenter; public class Reset : MonoBehaviour { void Start () { GameCenterPlatform.ResetAllAchievements( (resetResult) => { Debug.Log( (resetResult) ? "Reset done." : "Reset failed." ); }); } }