Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Social.CreateLeaderboard

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function CreateLeaderboard(): SocialPlatforms.ILeaderboard;
public static SocialPlatforms.ILeaderboard CreateLeaderboard();

Description

Create an ILeaderboard instance.

#pragma strict
// Use this for initialization
function Start() {
	var leaderboard = Social.CreateLeaderboard();
	leaderboard.id = "Leaderboard012";
	leaderboard.LoadScores(function(result) {
		Debug.Log("Received " + leaderboard.scores.Length + " scores");
		for (var score in leaderboard.scores)
			Debug.Log(score);
	}
	);
}
// Update is called once per frame
function Update() {
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class ExampleClass : MonoBehaviour {

// Use this for initialization void Start () { ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = "Leaderboard012"; leaderboard.LoadScores(result => { Debug.Log("Received " + leaderboard.scores.Length + " scores"); foreach (IScore score in leaderboard.scores) Debug.Log(score); }); } // Update is called once per frame void Update () { } }
#pragma strict
public class Example {
	var m_Leaderboard;
	function DoLeaderboard() {
		m_Leaderboard = Social.CreateLeaderboard();
		m_Leaderboard.id = "Leaderboard01";
		m_Leaderboard.LoadScores(function(result) {
			return DidLoadLeaderboard(result);
		});
	}
	function DidLoadLeaderboard(result) {
		Debug.Log("Received " + m_Leaderboard.scores.Length + " scores");
		for (var score in m_Leaderboard.scores)
			Debug.Log(score);
	}
}
using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { ILeaderboard m_Leaderboard;

void DoLeaderboard () { m_Leaderboard = Social.CreateLeaderboard(); m_Leaderboard.id = "Leaderboard01"; m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); } void DidLoadLeaderboard (bool result) { Debug.Log("Received " + m_Leaderboard.scores.Length + " scores"); foreach (IScore score in m_Leaderboard.scores) Debug.Log(score); } }