Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Selection.transforms

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var transforms: Transform[];
public static Transform[] transforms;

Description

Returns the top level selection, excluding prefabs.

This is the most common selection type when working with scene objects.

class LookAtMainCamera extends ScriptableObject {
    @MenuItem ("Example/Selection looks at Main Camera _l")
    
    static function Look() {
        var camera = Camera.main;

if (camera) { for (var transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera" ); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing, is selected. @MenuItem ("Example/Selection looks at Main Camera _l", true) static function ValidateSelection() { return Selection.transforms.Length != 0; } }