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Quaternion.Euler

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public static function Euler(x: float, y: float, z: float): Quaternion;
public static Quaternion Euler(float x, float y, float z);

Parameters

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(0, 30, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(0, 30, 0); }

public static function Euler(euler: Vector3): Quaternion;
public static Quaternion Euler(Vector3 euler);

Parameters

Description

Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order).

	// A rotation 30 degrees around the y-axis

var rotation = Quaternion.Euler(Vector3(0, 30, 0));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Quaternion rotation = Quaternion.Euler(new Vector3(0, 30, 0)); }