Legacy Documentation: Version 5.0
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Removed in version 5.0.1p4
PlatformEffector2D.sideFriction has been deprecated. Use PlatformEffector2D.useSideFriction instead (UnityUpgradable).

PlatformEffector2D.sideFriction

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public var sideFriction: bool;

Description

Whether friction should be used on the platform sides or not.

This is useful to stop friction slowing a Collider2D when in contact with a vertical surface when a force is being applied to keep the Collider2D in contact with the surface. The "sides" are defined as the edges perpendicular to the "top" surface(s) in local-space.