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ParticleEmitter.Emit

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public function Emit(): void;
public void Emit();

Description

Emit a number of particles.

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.


public function Emit(count: int): void;
public void Emit(int count);

Parameters

Description

Emit count particles immediately.


public function Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color): void;
public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color);

Parameters

posThe position of the particle.
velocityThe velocity of the particle.
sizeThe size of the particle.
energyThe remaining lifetime of the particle.
colorThe color of the particle.

Description

Emit a single particle with given parameters.

var emitter: ParticleEmitter;

function Start() { emitter = GetComponent.<ParticleEmitter>(); // Emit one particle at the origin, shooting straight up. // The size of the particle is 0.2 and it will live 2 seconds long. emitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow); }

public function Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color, rotation: float, angularVelocity: float): void;
public void Emit(Vector3 pos, Vector3 velocity, float size, float energy, Color color, float rotation, float angularVelocity);

Parameters

rotationThe initial rotation of the particle in degrees.
angularVelocityThe angular velocity of the particle in degrees per second.

Description