Area mask constant that includes all NavMesh areas.
The mask can be used in query functions, such as NavMesh.Raycast, to indicate that all NavMesh area types are accepted.
#pragma strict // TargetReachable.cs public class TargetReachable { public var target; private var hit; private var blocked = false; function Update() { // is reachable from the transform location. blocked = NavMesh.Raycast(transform.position, target.position, hit, NavMesh.AllAreas); Debug.DrawLine(transform.position, target.position, blocked ? Color.red : Color.green); if (blocked) Debug.DrawRay(hit.position, Vector3.up, Color.red); } }
// TargetReachable.cs using UnityEngine; using System.Collections; public class TargetReachable : MonoBehaviour { public Transform target; private NavMeshHit hit; private bool blocked = false; void Update() { // Allow pass through all area types when testing if the target position // is reachable from the transform location. blocked = NavMesh.Raycast(transform.position, target.position, out hit, NavMesh.AllAreas); Debug.DrawLine(transform.position, target.position, blocked ? Color.red : Color.green); if (blocked) Debug.DrawRay(hit.position, Vector3.up, Color.red); } }
See also:
• Areas and Costs – to learn how to use different Area types.