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Mathf.Lerp

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public static function Lerp(from: float, to: float, t: float): float;
public static float Lerp(float from, float to, float t);

Parameters

Description

Interpolates between a and b by t. t is clamped between 0 and 1.

When t = 0 returns from. When t = 1 return to. When t = 0.5 returns the average of a and b.

	// Fades from minimum to maximum in one second

var minimum = 10.0; var maximum = 20.0;

function Update () { transform.position = Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float minimum = 10.0F; public float maximum = 20.0F; void Update() { transform.position = new Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0); } }