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Close Switch to Manualpublic static function Clamp(value:
float,
min: float,
max: float):
float;
public static float Clamp(float value,
float min,
float max);
Description
Clamps a value between a minimum float and maximum float value.
// Set the position of the transform to be that of the time
// but never less than 1 or more than 3
function Update () {
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0);
}
}
public static function Clamp(value:
int,
min: int,
max: int):
int;
public static int Clamp(int value,
int min,
int max);
Description
Clamps value between min and max and returns value.
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console
print(Mathf.Clamp(10, 1, 3));
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3));