Set a named texture.
Many shaders use more than one texture. Use SetTexture to change the propertyName
texture.
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap"
is the normal map.
"_Cube"
is the reflection cubemap.
See Also: mainTexture property, GetTexture, Shader.PropertyToID.