Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.mainTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var mainTexture: Texture;
public Texture mainTexture;

Description

The material's texture.

The same as using GetTexture or SetTexture with "_MainTex" name.

See Also: SetTexture, GetTexture.

#pragma strict
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.
public var textures;
public var changeInterval = 0.33F;
public var rend;
function Start() {
	rend = GetComponent.<Renderer>();
}
function Update() {
	if (textures.Length == 0)return ;
	var index = Mathf.FloorToInt(Time.time / changeInterval);
	index = index % textures.Length;
	rend.material.mainTexture = textures[index];
}
// Change renderer's texture each changeInterval/
// seconds from the texture array defined in the inspector.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture[] textures; public float changeInterval = 0.33F; public Renderer rend;

void Start() { rend = GetComponent<Renderer>(); } void Update() { if (textures.Length == 0) return; int index = Mathf.FloorToInt(Time.time / changeInterval); index = index % textures.Length; rend.material.mainTexture = textures[index]; } }