Device physical orientation as reported by OS. (Read Only)
#pragma strict
var audio;
function Start() {
audio = GetComponent.<AudioSource>();
}
function Update() {
if (Input.deviceOrientation == DeviceOrientation.FaceDown)
audio.Play();
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); } }