Limit of angular rotation on the hinge joint.
The joint will be limited so that the angle is always between limits.min and limits.max.
The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.
function Start() {
// Set the hinge limits for a door.
var hinge = GetComponent.<HingeJoint>();
var limits = hinge.limits;
limits.min = 0;
limits.minBounce = 0;
limits.max = 90;
limits.maxBounce = 0;
hinge.limits = limits;
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.minBounce = 0; limits.max = 90; limits.maxBounce = 0; hinge.limits = limits; } }