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CloseLimit of angular rotation on the hinge joint.
The joint will be limited so that the angle is always between limits.min
and limits.max
.
The joint angle is in degrees relative to the rest angle. The rest angle between the bodies is always zero at the beginning of the simulation.
function Start() { // Set the hinge limits for a door. var hinge = GetComponent.<HingeJoint>(); var limits = hinge.limits; limits.min = 0; limits.minBounce = 0; limits.max = 90; limits.maxBounce = 0; hinge.limits = limits; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>(); JointLimits limits = hinge.limits; limits.min = 0; limits.minBounce = 0; limits.max = 90; limits.maxBounce = 0; hinge.limits = limits; } }