Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Gizmos.DrawRay

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function DrawRay(r: Ray): void;
public static void DrawRay(Ray r);
public static function DrawRay(from: Vector3, direction: Vector3): void;
public static void DrawRay(Vector3 from, Vector3 direction);

Parameters

Description

Draws a ray starting at from to from + direction.

	function OnDrawGizmosSelected () {
		// Draws a 5 meter long red line in front of the object
		Gizmos.color = Color.red;
		var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5;
		Gizmos.DrawRay (transform.position, direction);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } }