Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUIUtility.GUIToScreenPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function GUIToScreenPoint(guiPoint: Vector2): Vector2;
public static Vector2 GUIToScreenPoint(Vector2 guiPoint);

Parameters

Description

Convert a point from GUI position to screen space.

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.ScreenToGUIPoint.

	// Converts a GUICoordinate (afected by a group) to a Screen coordinate.
	
	function OnGUI () {
		var gPos : Vector2 = Vector2(10,10);
		GUI.BeginGroup (Rect (10,10,100,100));
		var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos);
		GUI.EndGroup ();
		Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Vector2 gPos = new Vector2(10, 10); GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos); GUI.EndGroup(); Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos); } }