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GUILayout.Toolbar

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public static function Toolbar(selected: int, texts: string[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, string[] texts, params GUILayoutOption[] options);
public static function Toolbar(selected: int, images: Texture[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, Texture[] images, params GUILayoutOption[] options);
public static function Toolbar(selected: int, content: GUIContent[], params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, GUIContent[] content, params GUILayoutOption[] options);
public static function Toolbar(selected: int, texts: string[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, string[] texts, GUIStyle style, params GUILayoutOption[] options);
public static function Toolbar(selected: int, images: Texture[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, Texture[] images, GUIStyle style, params GUILayoutOption[] options);
public static function Toolbar(selected: int, contents: GUIContent[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int Toolbar(int selected, GUIContent[] contents, GUIStyle style, params GUILayoutOption[] options);

Parameters

selectedThe index of the selected button.
textsAn array of strings to show on the buttons.
imagesAn array of textures on the buttons.
contentsAn array of text, image and tooltips for the button.
styleThe style to use. If left out, the button style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int The index of the selected button.

Description

Make a toolbar.


Toolbar in the Game View.

	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }