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GUI.Toolbar

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public static function Toolbar(position: Rect, selected: int, texts: string[]): int;
public static int Toolbar(Rect position, int selected, string[] texts);
public static function Toolbar(position: Rect, selected: int, images: Texture[]): int;
public static int Toolbar(Rect position, int selected, Texture[] images);
public static function Toolbar(position: Rect, selected: int, content: GUIContent[]): int;
public static int Toolbar(Rect position, int selected, GUIContent[] content);
public static function Toolbar(position: Rect, selected: int, texts: string[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, string[] texts, GUIStyle style);
public static function Toolbar(position: Rect, selected: int, images: Texture[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, Texture[] images, GUIStyle style);
public static function Toolbar(position: Rect, selected: int, contents: GUIContent[], style: GUIStyle): int;
public static int Toolbar(Rect position, int selected, GUIContent[] contents, GUIStyle style);

Parameters

positionRectangle on the screen to use for the toolbar.
selectedThe index of the selected button.
textsAn array of strings to show on the toolbar buttons.
imagesAn array of textures on the toolbar buttons.
contentsAn array of text, image and tooltips for the toolbar buttons.
styleThe style to use. If left out, the button style from the current GUISkin is used.

Returns

int The index of the selected button.

Description

Make a toolbar.

	var toolbarInt : int = 0;
	var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];

function OnGUI () { toolbarInt = GUI.Toolbar (Rect (25, 25, 250, 30), toolbarInt, toolbarStrings); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUI.Toolbar(new Rect(25, 25, 250, 30), toolbarInt, toolbarStrings); } }