Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.LoadProjectionMatrix

Switch to Manual
public static function LoadProjectionMatrix(mat: Matrix4x4): void;

Parameters

Description

Load an arbitrary matrix to the current projection matrix.

This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.

	var projMtrx : Matrix4x4 = Matrix4x4.identity;

function OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); // Do your drawing here... GL.PopMatrix(); }