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UnityEventTools.AddFloatPersistentListener

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public static function AddFloatPersistentListener(unityEvent: Events.UnityEventBase, call: UnityAction<float>, argument: float): void;
public static void AddFloatPersistentListener(Events.UnityEventBase unityEvent, UnityAction<float> call, float argument);

Parameters

unityEventEvent to modify.
callFunction to call.
argumentArgument to use when invoking.

Description

Adds a persistent, preset call to the listener.