Legacy Documentation: Version 5.0
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ExecuteEvents.ExecuteHierarchy

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public static function ExecuteHierarchy(root: GameObject, eventData: EventSystems.BaseEventData, callbackFunction: EventFunction<T>): GameObject;

Parameters

rootStart GameObject.
eventDataData associated with the Executing event.
callbackFunctionFunction to execute on the gameObject components.

Returns

GameObject GameObject that handled the event.

Description

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.