Legacy Documentation: Version 5.0
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ExecuteEvents.Execute

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public static function Execute(target: GameObject, eventData: EventSystems.BaseEventData, functor: EventFunction<T>): bool;

Parameters

targetTarget GameObject.
eventDataData associated with the Executing event.
functorFunction to execute on the gameObject components.

Returns

bool Was there a handler for the event.

Description

Execute the event of type T : IEventSystemHandler on GameObject.

The event will be executed on all components on the GameObject that can handle it.