Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.ShowPopup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function ShowPopup(): void;
public void ShowPopup();

Description

Used for popup style windows.

On mac this means light shadow and no titlebar


Delete specific components from the selected objects.

	// Create a simple popup window that lets you delete a specific 
	// Component from the GameObjects you have selected
	//
	// Warning: There is no undo in this action.
	
	class ShowPopupEx extends EditorWindow {
		var className = "Rigidbody";
		@MenuItem("Example/Delete Components in Selection")
		static function Init() {
			var window = new ShowPopupEx();
			window.position = Rect(Screen.width/2,Screen.height/2, 250, 50);
			window.ShowPopup();
		}
		
		// Disable the menu if we dont have anything selected
		@MenuItem("Example/Delete Components in Selection", true)
		static function ValidateDeleteComponentsInSelectionOfType() {
			return Selection.GetFiltered(
				GameObject, 
				SelectionMode.Editable | SelectionMode.Deep) != null;
		}
		
		function OnGUI() {
			className = EditorGUILayout.TextField("Component:",className);
			if(GUILayout.Button("Delete!")) {
				var destroyedCount = 0;
			
				for (var obj in Selection.GetFiltered(
				GameObject, 
				SelectionMode.Editable | SelectionMode.Deep)) {
					var component = obj.GetComponent.<className>();
					if (component) {
						DestroyImmediate(component);
						destroyedCount++;
					}
				}
				this.Close();
				EditorUtility.DisplayDialog("Deletion Report", 
					String.Format("Deleted {0} components of type \"{1}\"", destroyedCount, className), 
					"Close");	
			}
		}
		
	}