Legacy Documentation: Version 5.0
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EditorUtility.DisplayDialog

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public static function DisplayDialog(title: string, message: string, ok: string, cancel: string = ""): bool;

Parameters

titleThe title of the message box.
messageThe text of the message.
okLabel displayed on the OK dialog button.
cancelLabel displayed on the Cancel dialog button.

Description

Displays a modal dialog.

Use it for displaying message boxes in the editor.

ok and cancel are labels to be displayed on the dialog buttons. If cancel is empty (the default), then only one button is displayed. DisplayDialog returns true if ok button is pressed.

See Also: DisplayDialogComplex function.


Dialog box that shows info on the number of objects to be placed on the surface.

#pragma strict
// Places the selected Objects on the surface of a terrain.
public class PlaceSelectionOnSurface extends ScriptableObject {
	@MenuItem("Example/Place Selection On Surface")
	static function CreateWizard() {
		var transforms = Selection.GetTransforms(SelectionMode.Deep | SelectionMode.ExcludePrefab | SelectionMode.Editable);
		if (transforms.Length > 0 && EditorUtility.DisplayDialog("Place Selection On Surface?", "Are you sure you want to place " + transforms.Length + " on the surface?", "Place", "Do Not Place")) {
			for (var transform in transforms) {
				var hit;
				if (Physics.Raycast(transform.position, -Vector3.up, hit)) {
					transform.position = hit.point;
					var randomized = Random.onUnitSphere;
					randomized = new Vector3(randomized.x, 0F, randomized.z);
					transform.rotation = Quaternion.LookRotation(randomized, hit.normal);
				}
			}
		}
	}
}