Displays a popup menu.
Menu is shown at position pos, generated from a submenu specified by menuItemPath using a
MenuCommand as menu context.
#pragma strict
// Shows the Assets menu when you right click on the contextRect Rectangle.
public class EditorUtilityDisplayPopupMenu {
function OnGUI() {
var evt = Event.current;
var contextRect = new Rect(10, 10, 100, 100);
if (evt.type == EventType.ContextClick) {
var mousePos = evt.mousePosition;
if (contextRect.Contains(mousePos)) {
EditorUtility.DisplayPopupMenu(new Rect(mousePos.x, mousePos.y, 0, 0), "Assets/", null);
evt.Use();
}
}
}
}
using UnityEditor; using UnityEngine; using System.Collections;
// Shows the Assets menu when you right click on the contextRect Rectangle. public class EditorUtilityDisplayPopupMenu : MonoBehaviour { void OnGUI() { Event evt = Event.current; Rect contextRect = new Rect(10, 10, 100, 100); if (evt.type == EventType.ContextClick) { Vector2 mousePos = evt.mousePosition; if (contextRect.Contains(mousePos)) { EditorUtility.DisplayPopupMenu(new Rect(mousePos.x, mousePos.y, 0, 0), "Assets/", null); evt.Use(); } } } }