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EditorGUI.RectField

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public static function RectField(position: Rect, value: Rect): Rect;
public static Rect RectField(Rect position, Rect value);
public static function RectField(position: Rect, label: string, value: Rect): Rect;
public static Rect RectField(Rect position, string label, Rect value);
public static function RectField(position: Rect, label: GUIContent, value: Rect): Rect;
public static Rect RectField(Rect position, GUIContent label, Rect value);

Parameters

positionRectangle on the screen to use for the field.
labelOptional label to display above the field.
valueThe value to edit.

Returns

Rect The value entered by the user.

Description

Make an X, Y, W & H field for entering a Rect.


Rect field in an Editor Window.

	// Find all the cameras in the scene and shows all their viewports togheter
	
	class EditorGUIRectField extends EditorWindow {
		
		var cameras : Camera[];
		
		@MenuItem("Examples/Editor GUI RectField usage")
		static function Init() {
			var window = GetWindow(EditorGUIRectField);
			window.position = Rect(0,0,150,120);
			window.Show();
		}
		
		function OnGUI() {
			if(GUI.Button(Rect(3,3,position.width-6,20),"Update list"))	
				cameras = FindObjectsOfType(Camera);
			
			if(cameras)
			for(var i = 0; i < cameras.Length; i++) {
				cameras[i].rect = EditorGUI.RectField(
						Rect(3,25+45*i,position.width - 6, 25),
						cameras[i].name,
						cameras[i].rect);
			}
		}
	}

Description

Make an X, Y, W & H for Rect using SerializedProperty (not public).