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EditorGUI.LabelField

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public static function LabelField(position: Rect, label: string, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, string label, GUIStyle style = EditorStyles.label);
public static function LabelField(position: Rect, label: GUIContent, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, GUIContent label, GUIStyle style = EditorStyles.label);
public static function LabelField(position: Rect, label: string, label2: string, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, string label, string label2, GUIStyle style = EditorStyles.label);
public static function LabelField(position: Rect, label: GUIContent, label2: GUIContent, style: GUIStyle = EditorStyles.label): void;
public static void LabelField(Rect position, GUIContent label, GUIContent label2, GUIStyle style = EditorStyles.label);

Parameters

positionRectangle on the screen to use for the label field.
labelLabel in front of the label field.
label2The label to show to the right.
styleStyle information (color, etc) for displaying the label.

Description

Make a label field. (Useful for showing read-only info.)


Shows a label in an editor window with the seconds since the editor started.

	// Shows a label in the editor with the seconds since the editor started
	
	class EditorGUILabelField extends EditorWindow {	
		@MenuItem("Examples/EditorGUI Label Usage")
		static function Init() {
			var window = GetWindow(EditorGUILabelField);
			window.Show();
		}
		function OnGUI() {
			EditorGUI.LabelField(Rect(3,3,position.width, 20),
				"Time since start: ", 
				EditorApplication.timeSinceStartup.ToString());
			this.Repaint();
		}
	}