Legacy Documentation: Version 5.0
Language: English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

DynamicGI.SetEmissive(Renderer,Color,int)

Switch to Manual

Parameters

rendererThe Renderer that should get a new color.
colorThe emissive Color.
subMeshIndexThe index of the submesh that should use the color.

Description

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

See Also: UpdateMaterials.