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Cursor.visible

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public static var visible: bool;
public static bool visible;

Description

Should the cursor be visible?

#pragma strict
var wantedMode;
// Apply requested cursor state
function SetCursorState() {
	Cursor.lockState = wantedMode;
	// Hide cursor when locking
	Cursor.visible = (CursorLockMode.Locked != wantedMode);
}
function OnGUI() {
	GUILayout.BeginVertical();
	// Release cursor on escape keypress
	if (Input.GetKeyDown(KeyCode.Escape))
		Cursor.lockState = wantedMode = CursorLockMode.None;
	switch (Cursor.lockState) {
		case CursorLockMode.None:
			GUILayout.Label("Cursor is normal");
		if (GUILayout.Button("Lock cursor"))
			wantedMode = CursorLockMode.Locked;
		if (GUILayout.Button("Confine cursor"))
			wantedMode = CursorLockMode.Confined;

break; case CursorLockMode.Confined: GUILayout.Label("Cursor is confined"); if (GUILayout.Button("Lock cursor")) wantedMode = CursorLockMode.Locked; if (GUILayout.Button("Release cursor")) wantedMode = CursorLockMode.None;

break; case CursorLockMode.Locked: GUILayout.Label("Cursor is locked"); if (GUILayout.Button("Unlock cursor")) wantedMode = CursorLockMode.None; if (GUILayout.Button("Confine cursor")) wantedMode = CursorLockMode.Confined;

break; } GUILayout.EndVertical(); SetCursorState(); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { CursorLockMode wantedMode; // Apply requested cursor state void SetCursorState () { Cursor.lockState = wantedMode; // Hide cursor when locking Cursor.visible = (CursorLockMode.Locked != wantedMode); } void OnGUI () { GUILayout.BeginVertical (); // Release cursor on escape keypress if (Input.GetKeyDown (KeyCode.Escape)) Cursor.lockState = wantedMode = CursorLockMode.None; switch (Cursor.lockState) { case CursorLockMode.None: GUILayout.Label ("Cursor is normal"); if (GUILayout.Button ("Lock cursor")) wantedMode = CursorLockMode.Locked; if (GUILayout.Button ("Confine cursor")) wantedMode = CursorLockMode.Confined; break; case CursorLockMode.Confined: GUILayout.Label ("Cursor is confined"); if (GUILayout.Button ("Lock cursor")) wantedMode = CursorLockMode.Locked; if (GUILayout.Button ("Release cursor")) wantedMode = CursorLockMode.None; break; case CursorLockMode.Locked: GUILayout.Label ("Cursor is locked"); if (GUILayout.Button ("Unlock cursor")) wantedMode = CursorLockMode.None; if (GUILayout.Button ("Confine cursor")) wantedMode = CursorLockMode.Confined; break; }

GUILayout.EndVertical ();

SetCursorState (); } }